This morning, I put it on my phone, and it barely worked at all. It took me a few minutes, but I finally figured out the issue.
In my original code,
touchesMoved
dismissed the timer that eventually puts an indicator in place that you're in editing mode. On the simulator, that's not a problem: You take your finger off the mouse. But in the real world, your finger does not sit perfectly still. Mine doesn't, at any rate. So I had to add literal wiggle room. If you stay within a small radius of touches, the code won't dismiss the timer. Now it works just the way I want.
No comments:
Post a Comment